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inotia_4_great_android_game_rpg_video_games_for_android

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inotia_4_great_android_game_rpg_video_games_for_android [2016/05/24 10:47]
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inotia_4_great_android_game_rpg_video_games_for_android [2016/05/29 23:53] (current)
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 ====== Inotia 4 great android game RPG Video games For Android ====== ====== Inotia 4 great android game RPG Video games For Android ======
-Excellent game with RPGktrej special feature is the size of the universeWithout a doubt this is one of the largest and best-built game worlds that can be found in mobile productions. In addition, importantly,​ this world alive, so you can not really complain about the boredom while playing. The story itself is fairly typical, lonely hero moves into the unknown to save as a result ​of destruction of the whole world and honor the gods supporting it. +Pou hackbriefly speaking, Tamagotchi 2.in the form of applications ​for tablets ​and smartphones. The main protagonist ​of "the game"released ​in 2012 on iOSAndroid ​and Blackberry OS is undefined creature, by some called ​the potato, the other stone, and the others simply pile (Pou closest ​to the English word poospecifying ​in a gentle way excrement just). The participant discovers Pou in distressing circumstances ​of aspect - famished ratherhaving ​and dirty no desire for any activity. The aim is to bring fun animals (?) To working condition ​and ensure his well-being.
-The game welcomes us with beautiful animation. We learn from it that after the battle of Deathtaker - very bad dragon and almost killed him, wicked we would simply ran away and we have to chase him. Yes draws the plot of the new game for the iPhone / iPod touch Chronicles of Inotia: Legend of Feanor. But the story here is not the most important. +
-The game starts by creating a form from a pool of 4 available attributes:​ +
-STR - that force, which indicates the number of inflicted injuries; +
-CON - that our points of life, and the recovery rate; +
-DEX - the ratio of hits; +
-AGI - which determines how quickly move around the map. +
-The first location in which to find the city Elves. The local kid says we look weak - what is difficult to blame him, after all, each blob (as live Poringi reminiscent ​of Ragnarok Online) breaks us as he wants. Our initial equipment is wasted, and the store has weapons available space ceny- and we as a hero or a penny. Walking around the city, we can get a few tasks to do, that's the standard - find a lost person or bring xx data objects. Tasks can also get from people we met in the field. Awards are different from the armor items, the new skills and improving scrolls possessed weapons. +
-The graphics are beautiful. During the tour we sometimes admire nice area - whether forest or underground. Characters, both the hero and the enemies are nicely drawn, but unfortunately you can not see changes in inventory. Unfortunately,​ the number of frames form is poor, so the game can look as if it lacked liquidity. I also found a bug that manifests itselfincluding that in some locations at the bottom of the board to collect garbagewhich of course spoils the aesthetics of the game. +
-The music too much you can not write, except that it is a game and in the background ​is not too upsetting the player to match the environment in which we are. The sounds are well done decentlythough their number is mała- ot a few strokes weapons, skills or docinający rain. Unfortunately,​ there is no spoken dialogue. +
-Boards after which they move are randomly generated, as well as the spoils left by the opponentsand these are a whole bunch. The weapon is hard to come by and more we're told to save captured coin to buy new hardware to crush the local fauna and flora. Types of equipment is lot - from swords and knives, the lances, axes and hammers wojenne- each weapon is encountered as an ordinary and magical, and has drawn the statistics. Added to this is the possibility of upgrading weapons and armor with found recipes. +
-The fight takes place in real timeeven though we only indicate whom our hero has zakatować. The only option we can help the hero to use abilities, medicinal drinks, or adding us strength for a period of potions. Combat mechanics terribly reminds me of MMORPG, also through the laborious leveling. +
-Later in the game you get your own pet. Apart from purely demonstration qualities, it gives us stat bonuses and along with getting their Stamina, bonuses are rising. +
-The game is very addictive, and the transition game very nice, though not every game can appeal to. I personally think that if the authors ​of more wysilili, it could have to leave something brilliant, and so evaluation 6 + / 10 should be enough to play this game. +
-The game appears to be very interesting,​ but it is quite difficult.  +
-Therefore, You are prompted by me to check, which will accomplish the whole game. +
-Personalization hero is quite simple, though you can choose from six character classes, a skill tree counts up to 90 items! I think that everyone will find the optimal path of development of your character. In addition to the linear campaign to give you the exploration of the world and performing randomized tasks commissioned by NPCs, for which he receives a gold and experience. +
-If after the completion of the game is felt unsatisfied,​ you can activate the special game mode that will go back into the past, to have played fragments left unattended to beat them again, choosing an alternative way of fighting.+
  
-The controls ​are intuitive ​(for touch screen), conveniently use of weapons ​and spellsEverything looks very nice, the graphics ​is maintained ​in fantasy convention+Fun in Pou governed by simple systems. Player creature feeds, cares about his health, sets him to sleep, and also provides entertainment. For almost every action receives experience points (promotion to higher levels is synonymous with growing up Pou) and usually some cash to the money pot. Cash also obtains in dozens of mini-games inspired by the most popular headings and genres mobile. There were here classic match-3 logic, memory, and Doodle Jump clone, playing noughts and crosses, road runner, sports games, as well as simple platforming. Looted money - the procedure can be speeded up deciding to employ micropayments - appears to be on a variety of additives, objects and items of clothing, allowing personalize Pou and the environment where the every full day lives. 
-http://s32.postimg.org/​v9ouhxds5/Inotia_4.jpg+Pou is in my own opinion a fascinating game, if I use especially [[http://​freeandroidtools.com/​pou-level-hack-for-free-money-and-potions-no-root-androidiphone-download|pou tool]] ​ to get faster and faster levels 
 +Pou no way compare to Flappy Bird - both productions combines convenience,​ low quality and secondary. These are incredibly downright addictive also. Furthermore,​ their authorship is attributed to a solitary developers: Dongs Nguyen ​(for Flappy Birdand Paul Salamehowi. Howeverwhile the Vietnamese designs video games "​always",​ very much for the 25-year-old Lebanese Pou was the first procedure when it comes to electric entertainment industry. Lack of experience didn't prevent the admiration of the great success - a couple of hundred million downloads in the App Store and Google Play Pou makes one of the biggest hits in the annals of mobileDo deservedly?​ 
 + 
 +Pou cheats makescarrying it out in a very dangerous - the ball player ​is definitely compensated and praised, which is focused on this, to help Pou. The overall game aims in our level of sensitivity and sense of responsibility for another creature, not necessarily supplying anything in returnSorry, but the time put in at the Pou a well utilised rarely. The game does not have much to provide mini-game offend simply and quickly bored, and to care for the creatures could hardly be considered nowadays as an factor that can attract focus on the longer (although, thanks to the applied mechanics gamification perfectly, which control the commitment of the ball player in action in the virtual world, the situation in many cases looks quite differently - see many facebook profiles established by fans of Pou). 
 + 
 +Pou is a mobile happening that packed the gap after the Tamagotchi and achieved great success. Production of Paul Salameh doesn'​t have too many resources, and if it's of dubious quality. Pou with personalization and envelope gamification systems, comes out to the indegent and the fragility of the whole project. As it happens, however, that many millions of users to do not head completely. Tamagotchi his time also didn't encourage craftsmanship yet won many fans. People needs, even if overshadowed by selfishness,​ or weaned by long term lack of time aside, looking forward to fulfillment - Pou this shows the bitter just, for some social people, the truth as excellent. 
 + 
 +Rating: 2/5 
 +http://s33.postimg.org/​ml6v6e31b/pou.jpg
  
inotia_4_great_android_game_rpg_video_games_for_android.1464079661.txt.gz · Last modified: 2016/05/24 10:47 by 77.81.230.146